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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Ushabti/

Ushabti

Ushabti

Large construct, unaligned
  • Armor Class 18 (natural armor)
  • Hit Points 105 (10d10+50)
  • Speed 30 ft.
  • STR
    21 (+5)
  • DEX
    17 (+3)
  • CON
    20 (+5)
  • INT
    11 (+0)
  • WIS
    19 (+4)
  • CHA
    9 (-1)
  • Saving Throws Con +7, Cha +3
  • Skills Arcana +4, History +4, Perception +8
  • Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical weapons
  • Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
  • Senses darkvision 60 ft., passive Perception 18
  • Languages Ancient language of DM's choice
  • Challenge 9 (5,000 XP)
  • Dynastic Aura. A creature that starts its turn within 15 feet of the ushabti must make a DC 17 Constitution saving throw, unless the ushabti is incapacitated. On a failed save, the creature has its breath stolen; it takes 9 (2d8) necrotic damage, and until the end of the ushabti's next turn, can't cast spells that require a verbal component or speak louder than a whisper. If a creature's saving throw is successful, the creature is immune to this ushabti's Dynastic Aura for the next 24 hours.
  • Healing Leech. If a creature within 30 feet of the ushabti regains hit points from a spell or a magical effect, the creature gains only half the normal number of hit points and the ushabti gains the other half.
  • Immutable Form. The ushabti is immune to any spell or effect that would alter its form.
  • Magic Resistance. The ushabti has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The ushabti's weapon attacks are magical.

Actions

  • Multiattack. The ushabti makes one attack with Medjai's scepter and one with its khopesh.
  • Medjai's Scepter. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) poison damage.
  • Khopesh. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

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