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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Vapor Lynx/

Vapor Lynx

Vapor Lynx

Large monstrosity, chaotic neutral
  • Armor Class 14 (natural armor)
  • Hit Points 127 (15d10+45)
  • Speed 50 ft., climb 30 ft.
  • STR
    15 (+2)
  • DEX
    18 (+4)
  • CON
    16 (+3)
  • INT
    10 (+0)
  • WIS
    13 (+1)
  • CHA
    14 (+2)
  • Skills Perception +4, Stealth +7
  • Senses darkvision 60 ft., passive Perception 14
  • Languages Common, Sylvan
  • Challenge 5 (1,800 XP)
  • Innate Spellcasting. the lynx's innate spellcasting ability is Charisma. It can cast the following spell, requiring no material components:

    3/day: gaseous form
  • Smoky Constitution. The vapor lynx spends its time in both gaseous and solid form. Its unique constitution makes it immune to all fog- or gas-related spells and attacks, including its own. A vapor lynx sees clearly through light or heavy obscurement caused by fog, mist, or spells such as fog cloud.

Actions

  • Multiattack. The vapor lynx makes one bite attack and two claw attacks.
  • Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) piercing damage.
  • Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
  • Poison Breath (Recharge 5-6). The vapor lynx exhales a 40- foot radius poison fog, which heavily obscures a spherical area around the lynx. Any breathing creature that ends its turn in the fog must make a DC 14 Constitution saving throw or become poisoned for 1d4 + 1 rounds.

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