Venom Elemental

Venom Elemental

Large elemental, neutral
  • Armor Class 14 (natural armor)
  • Hit Points 93 (11d10+33)
  • Speed 40 ft., swim 50 ft.
  • STR
    17 (+3)
  • DEX
    14 (+2)
  • CON
    16 (+3)
  • INT
    6 (-2)
  • WIS
    10 (+0)
  • CHA
    8 (-1)
  • Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
  • Damage Immunities poison
  • Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
  • Senses darkvision 60 ft., passive Perception 10
  • Languages understands Primordial but can't speak
  • Challenge 4 (1,100 XP)
  • Liquid Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
  • Underwater Camouflage. The elemental has advantage on Dexterity (Stealth) checks made while underwater.

Actions

  • Multiattack. The venom elemental makes two bite attacks.
  • Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage, and the creature must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.

Here Be Taverns creates simple random generators for busy Game Masters.
Try ourmonstergenerator for free!

All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.