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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Venomous Mummy/

Venomous Mummy

Venomous Mummy

Medium undead, lawful evil
  • Armor Class 11 (natural armor)
  • Hit Points 58 (9d8+18)
  • Speed 20 ft.
  • STR
    16 (+3)
  • DEX
    8 (-1)
  • CON
    15 (+2)
  • INT
    7 (-2)
  • WIS
    10 (+0)
  • CHA
    14 (+2)
  • Saving Throws Wis +2
  • Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
  • Damage Immunities necrotic, poison
  • Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
  • Senses darkvision 60 ft., passive Perception 10
  • Languages the languages it knew in life
  • Challenge 3 (700 XP)
  • Selket's Venom. The venomous mummy's body and wrappings are magically imbued with substances that are highly toxic. Any creature that comes in physical contact with the venomous mummy (e.g., touching the mummy barehanded, grappling, using a bite attack) must succeed on a DC 12 Constitution saving throw or be poisoned with Selket's venom. The poisoned target takes 3 (1d6) poison damage every 10 minutes. Selket's venom is a curse, so it lasts until ended by the remove curse spell or comparable magic.
  • Toxic Smoke. The venomous mummy's poison-imbued wrappings and flesh create toxic fumes when burned. If a venomous mummy takes fire damage, it is surrounded by a cloud of toxic smoke in a 10-foot radius. This cloud persists for one full round. A creature that starts its turn inside the cloud or enters it for the first time on its turn takes 14 (4d6) poison damage, or half damage with a successful DC 12 Constitution saving throw.

Actions

  • Venomous Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be affected by the Selket's venom curse (see above).

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