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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Vila/

Vila

Vila

Medium fey, lawful neutral
  • Armor Class 15 ()
  • Hit Points 77 (14d8+14)
  • Speed 30 ft.
  • STR
    12 (+1)
  • DEX
    20 (+5)
  • CON
    13 (+1)
  • INT
    11 (+0)
  • WIS
    14 (+2)
  • CHA
    16 (+3)
  • Saving Throws Dex +8, Con +4, Wis +5, Cha +6
  • Skills Insight +5, Intimidation +6, Perception +8, Stealth +8
  • Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
  • Senses darkvision 60 ft., passive Perception 18
  • Languages Common, Sylvan, telepathy 60 ft. (beasts only)
  • Challenge 5 (1,800 XP)
  • Dance of the Luckless (1/Day). Vila who dance for one hour create a fairy ring of small gray mushrooms. The ring lasts seven days and has a 50-foot diameter per dancing vila. Non-vila who fall asleep (including magical sleep) inside the ring have disadvantage on skill checks for 24 hours from the time they awaken.
  • Forest Quickness. While in forest surroundings, a vila receives a +4 bonus on initiative checks.
  • Forest Meld. A vila can meld into any tree in her forest for as long as she wishes, similar to the meld into stone spell.
  • Innate Spellcasting. the vila's innate spellcasting ability is Charisma (spell save DC 14). She can innately cast the following spells, requiring no material components:

    3/day: sleep

    1/week: control weather

Actions

  • Multiattack. A vila makes two shortsword attacks or two shortbow attacks.
  • +1 Shortsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) piercing damage.
  • +1 Shortbow. Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 9 (1d6 + 6) piercing damage.
  • Fascinate (1/Day). When the vila sings, all those within 60 feet of her and who can hear her must make a successful DC 14 Charisma saving throw or be stunned for 1d4 rounds. Those who succeed on the saving throw are immune to that vila's singing for 24 hours.
  • Forest Song (1/Day). The vila magically calls 2d6 wolves or 2 wampus cats. The called creatures arrive in 1d4 rounds, acting as allies of the vila and obeying its spoken commands. The beasts remain for 1 hour, until the vila dies, or until the vila dismisses them as a bonus action.

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