Vine Troll Skeleton

Vine Troll Skeleton

Large plant, unaligned
  • Armor Class 16 (natural armor)
  • Hit Points 119 (14d10+42)
  • Speed 30 ft.
  • STR
    20 (+5)
  • DEX
    12 (+1)
  • CON
    16 (+3)
  • INT
    6 (-2)
  • WIS
    8 (-1)
  • CHA
    5 (-3)
  • Saving Throws Con +12
  • Damage Resistances bludgeoning,
  • Damage Immunities poison
  • Condition Immunities deafened, exhaustion, poisoned
  • Senses darkvision 60 ft., passive Perception 12
  • Languages -
  • Challenge 9 (5,000 XP)
  • Regeneration. The vine troll skeleton regains 5 hit points at the start of its turn if it is within 10 feet of the duskthorn dryad's vines and it hasn't taken acid or fire damage since its previous turn. The skeleton dies only if it starts its turn with 0 hit points and doesn't regenerate, or if the duskthorn dryad who created it dies, or if the troll's heart inside the dryad's or treant's tree is destroyed.

Actions

  • Multiattack. The skeleton makes one bite attack and two claw attacks.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage.
  • Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.