Void Giant

Void Giant

Huge giant, chaotic neutral
  • Armor Class 14 (natural armor)
  • Hit Points 210 (20d12+80)
  • Speed 40 ft.
  • STR
    24 (+7)
  • DEX
    10 (+0)
  • CON
    18 (+4)
  • INT
    18 (+4)
  • WIS
    10 (+0)
  • CHA
    14 (+2)
  • Saving Throws Con +8, Wis +4, Cha +6
  • Skills Arcana +8, History +8, Investigation +8
  • Senses passive Perception 10
  • Languages Common, Draconic, Giant
  • Challenge 11 (7,200 XP)
  • Void Casting. As a bonus action, the void giant can infuse a spell with void magic. One creature that is hit by that spell or who fails a saving throw against that spell is stunned until the end of the creature's next turn.
  • Spellcasting. The void giant is an 11th-level spellcaster. Its spellcasting ability is Intelligence (save DC 16, +8 to hit with spell attacks). The void giant has the following wizard spells prepared:
    Cantrips (at will): chill touch, light, mending, shocking grasp
    1st level (4 slots): comprehend languages, magic missile, shield
    2nd level (3 slots): crown of madness, mirror image, scorching ray
    3rd level (3 slots): counterspell, fly, lightning bolt
    4th level (3 slots): confusion, ice storm, phantasmal killer
    5th level (2 slots): cone of cold, dominate person
    6th level (1 slot): disintegrate

Actions

  • Multiattack. The void giant makes two slam attacks.
  • Slam. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Reactions

  • Magic Absorption. If the void giant succeeds on a saving throw against an enemy spell, the void giant doesn't suffer the effects of that spell. If it uses Void Casting on its next turn, the void giant can affect all creatures hit by its spell or who fail a saving throw against its spell instead of just one creature.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.