Wampus Cat

Wampus Cat

Medium monstrosity, chaotic neutral
  • Armor Class 14 ()
  • Hit Points 58 (9d8+18)
  • Speed 40 ft., climb 20 ft., swim 20 ft.
  • STR
    14 (+2)
  • DEX
    18 (+4)
  • CON
    15 (+2)
  • INT
    12 (+1)
  • WIS
    14 (+2)
  • CHA
    16 (+3)
  • Skills Deception +5, Persuasion +5
  • Senses darkvision 60 ft., passive Perception 12
  • Languages Common
  • Challenge 1 (200 XP)
  • Focused Animosity. The wampus cat has advantage on melee attacks against any male she has seen employ divine magic or wield a holy symbol.
  • Innate Spellcasting. the wampus cat's innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components:

    at will: disguise self (appearance of a female human), mage hand

    2/day: hex
  • Magic Resistance. The wampus cat has advantage on saving throws against spells and other magical effects.

Actions

  • Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
  • Yowl (Recharge 5-6). Intelligent creatures within 60 feet of the cat who are able to hear its voice must make a DC 13 Charisma saving throw. Those who fail find the sound of the wampus cat's voice pleasant and alluring, so that the cat has advantage on Charisma checks against them for 1 minute. The affected characters cannot attack the wampus cat during this time unless they are wounded in that time.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.