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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Warlock's Trumpetbloom/

Warlock's Trumpetbloom

Warlock's Trumpetbloom

Large plant, neutral evil
  • Armor Class 15 (natural armor)
  • Hit Points 152 (16d10+64)
  • Speed 20 ft.
  • STR
    17 (+3)
  • DEX
    10 (+0)
  • CON
    18 (+4)
  • INT
    6 (-2)
  • WIS
    10 (+0)
  • CHA
    6 (-2)
  • Saving Throws Str +6, Con +7
  • Skills Perception +3, Stealth +3
  • Damage Resistances fire
  • Damage Immunities poison
  • Condition Immunities blinded, deafened, exhaustion, poisoned
  • Senses blindsight 60 ft. (blind beyond this radius), passive Perception 13
  • Languages understands Void Speech but can't speak
  • Challenge 7 (2,900 XP)
  • Alien Mind. A creature who attempts to communicate with the trumpetbloom must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Magic Resistance. The trumpetbloom has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack. The trumpetbloom makes three attacks: one with its stinger and two with its tendrils.
  • Stinger. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 3) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. The target is paralyzed while poisoned in this way. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Tendril. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target is grappled (escape DC 14) if it is a Medium or smaller creature. The trumpetbloom has two tendrils, each of which can grapple only one target.

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