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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Weeping Treant/

Weeping Treant

Weeping Treant

Huge plant, neutral
  • Armor Class 17 (natural armor)
  • Hit Points 105 (10d12+40)
  • Speed 30 ft.
  • STR
    21 (+5)
  • DEX
    8 (-1)
  • CON
    20 (+5)
  • INT
    12 (+1)
  • WIS
    16 (+3)
  • CHA
    11 (+0)
  • Damage Resistances bludgeoning and piercing
  • Senses darkvision 60 ft., passive Perception 13
  • Languages Common, Druidic, Elvish, Sylvan
  • Challenge 6 (2,300 XP)
  • Siege Monster. The treant deals double damage to objects and structures.
  • Treespeech. A weeping treant can converse with plants, and most plants greet them with a friendly or helpful attitude.
  • Acidic Tears. Thick tears of dark sap stream continuously down the treant's face and trunk. These tears are highly acidic - anyone who attacks the treant from a range of 5 feet or less must succeed on a DC 15 Dexterity saving throw or take 6 (1d12) acid damage from splashed tears. This acidic matter continues doing 6 (1d12) acid damage at the start of each of the creature's turns until it or an adjacent ally uses an action to wipe off the tears or three rounds elapse.

Actions

  • Multiattack. The treant makes three slam attacks.
  • Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., single target. Hit: 15 (3d6 + 5) bludgeoning damage.
  • Rock. Ranged Weapon Attack: +8 to hit, range 60/180 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

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