Werehyena

Werehyena

Medium humanoid, chaotic evil
  • Armor Class 13 (in gnoll form, 14 (natural armor) in hyena or hybrid form)
  • Hit Points 58 (9d8+18)
  • Speed 30 ft. (50 ft. in hyena form)
  • STR
    11 (+0)
  • DEX
    16 (+3)
  • CON
    14 (+2)
  • INT
    10 (+0)
  • WIS
    11 (+0)
  • CHA
    10 (+0)
  • Skills Perception +2, Stealth +5
  • Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks not made with silver
  • Senses passive Perception 12
  • Languages Gnoll (can't speak in hyena form)
  • Challenge 3 (700 XP)
  • Keen Hearing and Smell. The werehyena has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Shapechanger. The werehyena can use its action to polymorph into a hyena-gnoll hybrid or into a hyena, or back into its true gnoll form. Its statistics, other than AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions

  • Multiattack (Gnoll or Hybrid Form Only). The werehyena makes two attacks: one with its bite and one with its claws or scimitar.
  • Bite (Hyena or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werehyena lycanthropy.
  • Claws (Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
  • Scimitar (Gnoll or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.