Wererat

Wererat

Medium humanoid, lawful evil
  • Armor Class 12 (undefined)
  • Hit Points 33 (6d8+6)
  • Speed 30 ft.
  • STR
    10 (+0)
  • DEX
    15 (+2)
  • CON
    12 (+1)
  • INT
    11 (+0)
  • WIS
    10 (+0)
  • CHA
    8 (-1)
  • Skills Perception +2, Stealth +4
  • Damage Immunities bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered
  • Senses darkvision 60 ft. (rat form only), passive Perception 12
  • Languages Common (can't speak in rat form)
  • Challenge 2 (450 XP)
  • Shapechanger. The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
  • Keen Smell. The wererat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

  • Multiattack (Humanoid or Hybrid Form Only). The wererat makes two attacks, only one of which can be a bite.
  • Bite (Rat or Hybrid Form Only).. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.
  • Shortsword (Humanoid or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Hand Crossbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Here Be Taverns creates simple random generators for busy Game Masters.
Try ourmonstergenerator for free!

All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.