White Dragon Wyrmling

White Dragon Wyrmling

Medium dragon, chaotic evil
  • Armor Class 16 (natural armor)
  • Hit Points 32 (5d8+10)
  • Speed 30 ft., burrow 15 ft., fly 60 ft., swim 30 ft.
  • STR
    14 (+2)
  • DEX
    10 (+0)
  • CON
    14 (+2)
  • INT
    5 (-3)
  • WIS
    10 (+0)
  • CHA
    11 (+0)
  • Saving Throws Dex +2, Con +4, Wis +2, Cha +2
  • Skills Perception +4, Stealth +2
  • Damage Immunities cold
  • Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
  • Languages Draconic
  • Challenge 2 (450 XP)

Actions

  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 2 (1d4) cold damage.
  • Cold Breath (Recharge 5-6). The dragon exhales an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.