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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. White Stag/

White Stag

White Stag

Large celestial, chaotic good
  • Armor Class 13 (natural armor)
  • Hit Points 45 (7d10+7)
  • Speed 60 ft.
  • STR
    17 (+3)
  • DEX
    15 (+2)
  • CON
    13 (+1)
  • INT
    10 (+0)
  • WIS
    14 (+2)
  • CHA
    15 (+2)
  • Skills Athletics +5, Insight +4, Perception +4
  • Senses darkvision 60 ft., passive Perception 14
  • Languages understands Celestial, Common, Elvish and Sylvan but can't speak
  • Challenge 2 (450 XP)
  • Beloved by the Gods. When the white stag dies, the deity that created it curses the creature that dealt the killing blow. The cursed creature finds the natural world working against it: roots randomly rise up to trip the creature when it walks past a tree (5% chance per mile traveled in forested terrain), animals are more reluctant to obey (disadvantage on Wisdom (Animal Handling) checks), and the wind seems to always be blowing in the least favorable direction for the creature (scattering papers, sending the creature's scent in the direction of a creature tracking it, etc.). This curse lasts until it is lifted by a remove curse spell or after the cursed creature completes a task of penance for the deity or its temple.
  • Forest Runner. Difficult terrain doesn't slow the white stag's travel while in a forest.
  • Running Leap. With a 10-foot running start, the white stag can long jump up to 25 feet.

Actions

  • Multiattack. The white stag makes one gore attack and one hooves attack.
  • Gore. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
  • Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage.

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