Winter Wolf

Winter Wolf

Large monstrosity, neutral evil
  • Armor Class 13 (natural armor)
  • Hit Points 75 (10d10)
  • Speed 50 ft.
  • STR
    18 (+4)
  • DEX
    13 (+1)
  • CON
    14 (+2)
  • INT
    7 (-2)
  • WIS
    12 (+1)
  • CHA
    8 (-1)
  • Skills Perception +5, Stealth +3
  • Damage Immunities cold
  • Senses passive Perception 15
  • Languages Common, Giant, Winter Wolf
  • Challenge 3 (700 XP)
  • Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
  • Snow Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
  • Cold Breath (Recharge 5-6). The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.