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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Wirbeln Fungi/

Wirbeln Fungi

Wirbeln Fungi

Small plant, lawful neutral
  • Armor Class 13 (undefined)
  • Hit Points 16 (3d8+3)
  • Speed 20 ft., fly 20 ft.
  • STR
    8 (-1)
  • DEX
    16 (+3)
  • CON
    13 (+1)
  • INT
    10 (+0)
  • WIS
    12 (+1)
  • CHA
    10 (+0)
  • Skills Perception +3, Stealth +5
  • Condition Immunities blinded, deafened, frightened, poisoned
  • Senses darkvision 60 ft., passive perception 13
  • Languages Common, Druidic, Elvish, Sylvan
  • Challenge 1 (200 XP)
  • Natural Appearance. While the wirbeln remains motionless, it is indistinguishable from an ordinary fungus.

Actions

  • Poison Needle. Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Poison Dart. Ranged Weapon Attack. +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature, it must make a DC 13 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Spore Cloud. (Recharge 5-6). The wirbeln ejects spores in a 15foot cone. All creatures that are not wirbeln fungi must succeed on a DC 13 Constitution saving throw or take 5 (1d10) poison damage and be subject to one of the following effects for 1 minute, depending on the wirbeln's color: green is poisoned; red is blinded; yellow is incapacitated; blue is paralyzed; purple is frightened; and black is 5 (2d4) poison damage each round. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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