Wizard Kobold

Wizard Kobold

Small humanoid, lawful neutral
  • Armor Class 12 (15 with mage armor)
  • Hit Points 58 (13d6+13)
  • Speed 30 ft.
  • STR
    6 (-2)
  • DEX
    14 (+2)
  • CON
    13 (+1)
  • INT
    17 (+3)
  • WIS
    10 (+0)
  • CHA
    8 (-1)
  • Saving Throws Int +6, Wis +3
  • Skills Arcana +6
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Common, Draconic, Infernal
  • Challenge 5 (1,800 XP)
  • Pack Tactics. The kobold has advantage attack rolls roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
  • Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Spellcasting. The wizard kobold is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It has the following wizard spells prepared:
    Cantrips (at will): fire bolt, minor illusion, poison spray, prestidigitation
    1st level (4 slots): burning hands, mage armor, magic missile, shield
    2nd level (3 slots): hold person, mirror image, misty step
    3rd level (3 slots): blink, counterspell, fireball
    4th level (2 slots): fire shield

Actions

  • Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
  • Draconic Visage (1/Day). The wizard kobold magically creates a draconic visage in an unoccupied space it can see within 30 feet. The visage is a glowing, spectral head and neck, resembling a variety of dragon chosen by the kobold, that sheds dim light out to 10 feet. The visage lasts for 1 minute and grants the following benefits:
    * A creature hostile to the wizard who starts its turn within 30 feet of the visage and who is aware of the visage must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this effect for the next 24 hours.
    * The wizard gains immunity to the damage type dealt by the chosen dragon's breath weapon.
    * When the wizard uses this action, and as a bonus action on it subsequent turns, it can use the following attack:
  • Breath of the Visage. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 7 (2d6) damage of the type dealt by the chosen dragon's breath weapon.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.