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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Woodwose/

Woodwose

Woodwose

Medium humanoid, chaotic neutral
  • Armor Class 13 (natural armor)
  • Hit Points 27 (6d8)
  • Speed 30 ft., climb 20 ft.
  • STR
    16 (+3)
  • DEX
    12 (+1)
  • CON
    11 (+0)
  • INT
    10 (+0)
  • WIS
    14 (+2)
  • CHA
    8 (-1)
  • Skills Nature +2, Perception +4, Stealth +3, Survival +4
  • Senses passive Perception 14
  • Languages Common, Elvish, Sylvan
  • Challenge 1/2 (100 XP)
  • Fey Touched. The woodwose has advantage on saving throws against being charmed, and magic can't put the woodwose to sleep.
  • Speak with Beasts and Plants. The woodwose can communicate with beasts and plants as if they shared a language.
  • Innate Spellcasting. The woodwose's innate spellcasting ability is Wisdom (spell save DC 12). The woodwose can innately cast the following spells, requiring no material components:
    At will: shillelagh
    3/day: pass without trace
    1/day: entangle

Actions

  • Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage with shillelagh.
  • Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 5 (2d4) poison damage.

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