Worg

Worg

Large monstrosity, neutral evil
  • Armor Class 13 (natural armor)
  • Hit Points 26 (4d10)
  • Speed 50 ft.
  • STR
    16 (+3)
  • DEX
    13 (+1)
  • CON
    13 (+1)
  • INT
    7 (-2)
  • WIS
    11 (+0)
  • CHA
    8 (-1)
  • Skills Perception +4
  • Senses darkvision 60 ft., passive Perception 14
  • Languages Goblin, Worg
  • Challenge 1/2 (100 XP)
  • Keen Hearing and Smell. The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.