Xenabsorber

Xenabsorber

Medium aberration, chaotic neutral
  • Armor Class 15 (natural armor)
  • Hit Points 65 (10d8+20)
  • Speed 30 ft.
  • STR
    17 (+3)
  • DEX
    12 (+1)
  • CON
    15 (+2)
  • INT
    10 (+0)
  • WIS
    13 (+1)
  • CHA
    15 (+2)
  • Skills Deception +4, Perception +5
  • Senses darkvision 60 ft., passive Perception 15
  • Languages Common
  • Challenge 3 (700 XP)
  • Disguise. The xenabsorber has advantage on Charisma (Deception) checks to pass itself off as the type of creature it is impersonating as long as it has at least 1 trait from that creature.
  • Trait Mimicry. As a bonus action, a xenabsorber can take on 1 nonmagical physical trait, attack, or reaction of a beast or humanoid with a challenge rating equal to or less than its own that it has seen within the last week (see Trait Mimicry sidebar). It can have up to 5 such traits at a time, no more than two of which can be attacks. Each trait lasts until the xenabsorber replaces it with another trait as a bonus action. If the xenabsorber goes a week without exposure to a single beast or humanoid, it loses all of its traits and reverts back to its true, blue crystalline form.

Actions

  • Multiattack. The xenabsorber makes two melee attacks.
  • Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.