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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Yaga Goo/

Yaga Goo

Yaga Goo

Small ooze, neutral evil
  • Armor Class 14 (undefined)
  • Hit Points 85 (10d6+50)
  • Speed 20 ft., climb 20 ft.
  • STR
    11 (+0)
  • DEX
    18 (+4)
  • CON
    20 (+5)
  • INT
    14 (+2)
  • WIS
    12 (+1)
  • CHA
    11 (+0)
  • Saving Throws Wis +4
  • Skills Stealth +10
  • Damage Immunities necrotic
  • Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
  • Senses blindsight 60 ft. (blind beyond this radius), passive Perception 11
  • Languages understands Common but can't speak
  • Challenge 5 (1,800 XP)
  • Amorphous. The goo can move through a space as narrow as 1 inch wide without squeezing.
  • Deadly to Fey. The goo has advantage on attack rolls against fey and any creature with the Fey Ancestry trait.
  • Spider Climb. The goo can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

  • Multiattack. The Yaga goo makes two pseudopod attacks. When its Foul Transit is available, it can use Foul Transit in place of one pseudopod attack.
  • Pseudopod. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 3 (1d6) necrotic damage.
  • Foul Transit (Recharge 4-6). The goo teleports to an unoccupied space it can see within 50 feet, leaving behind a wretched puddle in the space it previously occupied. A creature within 5 feet of the space the goo left must succeed on a DC 16 Constitution saving throw or take 10 (3d6) necrotic damage and become poisoned until the end of its next turn. The first time a creature enters the puddle's space or if a creature starts its turn in the puddle's space it takes 10 (3d6) necrotic damage and is poisoned. The puddle lasts for 1 minute or until the goo that created it is killed.

Reactions

  • Puddle Splash. When a creature the Yaga goo can see targets it with a melee attack while within 5 feet of the goo, the goo can teleport to a puddle created by its Foul Transit, if that puddle's space is unoccupied, negating the damage from the attack. If it does, the attacker must succeed on a DC 16 Constitution saving throw or take 10 (3d6) necrotic damage and become poisoned until the end of its next turn.

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