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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Ychen Bannog/

Ychen Bannog

Ychen Bannog

Gargantuan beast, unaligned
  • Armor Class 17 (natural armor)
  • Hit Points 231 (14d20+84)
  • Speed 50 ft.
  • STR
    28 (+9)
  • DEX
    10 (+0)
  • CON
    23 (+6)
  • INT
    3 (-4)
  • WIS
    12 (+1)
  • CHA
    10 (+0)
  • Damage Resistances bludgeoning
  • Condition Immunities exhaustion
  • Senses passive Perception $1
  • Languages -
  • Challenge 11 (7,200 XP)
  • Ever-Sharp Horns. The ychen bannog deals triple damage dice when it scores a critical hit with a gore attack.
  • Overrun. When the ychen bannog takes the Dash action, it can move through the space of a Large or smaller creature, treating the creature's space as difficult terrain. As it moves through the creature's space, the ychen bannog can make a stomp attack as a bonus action.
  • Peaceful Creature. The ychen bannog abhors combat and flees from it if possible. If unable to flee, the ychen bannog can attack a foe or obstacle to clear a path to safety. As an action, a driver or handler mounted on the ychen bannog or adjacent to it can make a DC 16 Wisdom (Animal Handling) check. On a success, the ychen bannog moves and attacks as directed by the driver. On a failure, the beast flees. The driver or handler must have proficiency in Animal Handling to attempt this check.

Actions

  • Multiattack. The ychen bannog makes one gore attack and one stomp attack.
  • Gore. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) piercing damage.
  • Stomp. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 31 (4d10 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.
  • Destroying Bellow (Recharge 5-6). The ychen bannog delivers a fearsome bellow that can be heard up to ten miles away. Structures and unattended objects in a 60-foot cone take 55 (10d10) thunder damage. Creatures in the cone take 27 (5d10) thunder damage and are deafened for 1 hour, or take half damage and aren't deafened with a successful DC 18 Constitution saving throw.

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