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  1. SRDs/
  2. D&D 5th Edition/
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  4. Young Brass Dragon/

Young Brass Dragon

Young Brass Dragon

Large dragon, chaotic good
  • Armor Class 17 (natural armor)
  • Hit Points 110 (13d10+39)
  • Speed 40 ft., burrow 20 ft., fly 80 ft.
  • STR
    19 (+4)
  • DEX
    10 (+0)
  • CON
    17 (+3)
  • INT
    12 (+1)
  • WIS
    11 (+0)
  • CHA
    15 (+2)
  • Saving Throws Dex +3, Con +6, Wis +3, Cha +5
  • Skills Perception +6, Persuasion +5, Stealth +3
  • Damage Immunities fire
  • Senses blindsight 30 ft., darkvision 120 ft., passive Perception 16
  • Languages Common, Draconic
  • Challenge 6 (2,300 XP)

Actions

  • Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
  • Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
  • Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.
    **Fire Breath.** The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.
    **Sleep Breath.** The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

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