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  1. SRDs/
  2. D&D 5th Edition/
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  4. Young Cave Dragon/

Young Cave Dragon

Young Cave Dragon

Large dragon, neutral evil
  • Armor Class 17 (natural armor)
  • Hit Points 157 (15d10+75)
  • Speed 40 ft., climb 20 ft., fly 20 ft.
  • STR
    22 (+6)
  • DEX
    12 (+1)
  • CON
    20 (+5)
  • INT
    10 (+0)
  • WIS
    12 (+1)
  • CHA
    18 (+4)
  • Saving Throws Con +4, Int +8, Wis +4, Cha +7
  • Skills Perception +4, Stealth +4
  • Damage Immunities acid, poison, thunder
  • Condition Immunities poisoned
  • Senses blindsight 120 ft., passive Perception 14
  • Languages Common, Darakhul, Draconic
  • Challenge 8 (3,900 XP)
  • Tunneler. The cave dragon can burrow through solid rock at half its burrowing speed and leaves a 10-foot wide, 5-foot high tunnel in its wake.
  • Innate Spellcasting. the dragon's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:

    1/day each: blur, counterspell, web

    3/day: darkness

Actions

  • Multiattack. The dragon makes three attacks; one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 3 (1d6) poison damage.
  • Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
  • Poison Breath (Recharge 5-6). The dragon exhales a cone of black poison gas in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 45 (13d6) poison damage on a failed save and becoming poisoned if it is a creature. The poisoned condition lasts until the target takes a long or short rest or removes the condition with lesser restoration or comparable magic. If the save is successful, the target takes half damage and is not poisoned.

Reactions

  • Ruff Spikes. When a creature tries to enter a space adjacent to a cave dragon, the dragon flares its many feelers and spikes. The creature cannot enter a space adjacent to the dragon unless it makes a successful DC 16 Dexterity saving throw. If the saving throw fails, the creature can keep moving but only into spaces that aren't within 5 feet of the dragon and takes 4 (1d8) piercing damage from spikes.

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