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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Young Sea Dragon/

Young Sea Dragon

Young Sea Dragon

Large dragon, neutral evil
  • Armor Class 18 (natural armor)
  • Hit Points 152 (16d10+64)
  • Speed 40 ft., fly 80 ft., swim 50 ft.
  • STR
    21 (+5)
  • DEX
    10 (+0)
  • CON
    19 (+4)
  • INT
    15 (+2)
  • WIS
    13 (+1)
  • CHA
    17 (+3)
  • Saving Throws Dex +4, Con +8, Wis +5, Cha +7
  • Skills Perception +9, Stealth +4
  • Damage Immunities cold
  • Senses blindsight 30 ft. darkvision 120 ft., passive Perception 19
  • Languages Common, Draconic
  • Challenge 9 (5,000 XP)
  • Amphibious. The dragon can breathe air and water.
  • Siege Monster. The dragon deals double damage to objects and structures

Actions

  • Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) cold damage.
  • Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
  • Tidal Breath (Recharge 5-6). The dragon exhales a crushing wave of frigid seawater in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw. On a failure, the target takes 27 (5d10) bludgeoning damage and 27 (5d10) cold damage, and is pushed 30 feet away from the dragon and knocked prone. On a successful save the creature takes half as much damage and isn't pushed or knocked prone.

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