Young Spinosaurus

Young Spinosaurus

Huge beast, unaligned
  • Armor Class 14 (natural armor)
  • Hit Points 105 (10d12+40)
  • Speed 50 ft., swim 30 ft.
  • STR
    23 (+6)
  • DEX
    11 (+0)
  • CON
    19 (+4)
  • INT
    2 (-4)
  • WIS
    11 (+0)
  • CHA
    8 (-1)
  • Skills Perception +3
  • Senses passive Perception $1
  • Languages -
  • Challenge 5 (1,800 XP)
  • Tamed. The spinosaurus never willingly attacks any reptilian humanoid, and if forced or magically compelled to do so it suffers disadvantage on attack rolls. Up to three Medium or one Large creatures can ride the spinosaurus. This trait disappears if the spinosaurus spends a month away from any reptilian humanoid.

Actions

  • Multiattack. The spinosaurus makes one bite attack and two claw attacks.
  • Bite. Melee Weapon Attack: +9 to hit, reach 10ft., one target. Hit: 25 (3d12 + 6) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained and the spinosaurus can't bite another target.
  • Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

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All SRD content is licensed under OGL 1.0a, with material from Wizards of the Coast, Tome of Beasts, and Creature Codex.