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  1. SRDs/
  2. D&D 5th Edition/
  3. Monsters/
  4. Young Void Dragon/

Young Void Dragon

Young Void Dragon

Large dragon, chaotic neutral
  • Armor Class 18 (natural armor)
  • Hit Points 157 (15d10+75)
  • Speed 40 ft., fly 80 ft.
  • STR
    20 (+5)
  • DEX
    10 (+0)
  • CON
    21 (+5)
  • INT
    14 (+2)
  • WIS
    11 (+0)
  • CHA
    19 (+4)
  • Saving Throws Dex +4, Con +9, Wis +4, Cha +8
  • Skills Arcana +10, History +10, Perception +8, Persuasion +8, Stealth +4
  • Damage Immunities cold
  • Condition Immunities charmed, frightened
  • Senses passive Perception $1
  • Languages Common, Draconic, Void Speech
  • Challenge 9 (5,000 XP)
  • Chill of the Void. Cold damage dealt by the void dragon ignores resistance to cold damage, but not cold immunity.
  • Void Dweller. As ancient void dragon.

Actions

  • Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 3 (1d6) cold damage.
  • Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
  • Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons:
  • Gravitic Breath. The dragon exhales a 30-foot cube of powerful localized gravity, originating from the dragon.
  • Falling damage in the area increases to 1d10 per 10 feet fallen. When a creature starts its turn within the area or enters it for the first time in a turn, including when the dragon creates the field, it must make a DC 17 Dexterity saving throw. On a failure the creature is restrained. On a success the creature's speed is halved as long as it remains in the field. A restrained creature repeats the saving throw at the end of its turn. The field persists until the dragon's breath recharges, and it can't use gravitic breath twice consecutively.
  • Stellar Flare Breath. The dragon exhales star fire in a 30- foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 28 (8d6) fire damage and 28 (8d6) radiant damage on a failed save, or half as much damage on a successful one.

Reactions

  • Void Twist. When the dragon is hit by a ranged attack it can create a small rift in space to increase its AC by 4 against that attack. If the attack misses because of this increase the dragon can choose a creature within 30 feet to become the new target for that attack. Use the original attack roll to determine if the attack hits the new target.

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